#pragma once

#include "Game/Scene/GameScene.h"
#include "Game/Process/CoordinateProcess.h"
#include "LocalProcess.h"

class LocalScene : public GameScene
{
public:

	virtual void OnImgui() override;

protected:

	virtual void OnInit() override;


	virtual void OnExit() override;


	virtual void OnTick(float deltaTime) override;

protected:

	CoordinateProcess* mCoordinateProcess;
};

